Jihad Hot Spots: continues the stunning events revealed in Dawn of the Jihad, using the same rolling format and immersing readers directly in the action . Jihad Hot Spots: , Classic BattleTech, BattleTech, BattleMech, ‘Mech, and WK Games Jihad Hot Spots: left off, providing players and gamemasters. Holding the Line. Over and Out. Columbus Falls! Hear the Word of Blake. JIHAD HOT SPOTS: RULES ANNEX. Nuclear Weapons.
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But even as all hope seems lost, heroes old and new rise from the ashes of fire-blackened worlds to stand against the chaos and, maybe, to start turning the tide at last.
Jihad Hot Spots: – BattleTechWiki
Confusion reigns, botspots each faction finds itself isolated amid its own turmoil. Hidden worlds, cults of assassins, ancient societies and even the mysteries of hyperspace—all emerged as possible sources for the Word of Blake’s newfound power. A Jihad Plot Compilation.
Forged in the fires of the greatest war fought since the coming of the Clans, the Republic of the Sphere promises peace and stability few could have imagined since the start of the Jihad in htspots Millions have died, mighty armies have fallen, and ancient empires have shattered, with no end in sight. Also included are rules and units for the elaborate defense network the Word of Blake unveiled against Stone and his allied Coalition throughout the Protectorate campaign. Such events breathe life not only into the fiction players read, but the games they play.
Final Reckoning completes the Jihad plot book series started with Blake Ascending, wrapping up the final years of the war between the Word of Blake and the Inner Sphere, and establishing the birth of the Republic of the Sphere.
BattleTech has always been a dynamic universe with progressing storylines that shake things up, uniting and shattering factions, developing characters into beloved or despised icons that wage a valiant struggle or die a glorious death.
Plot Sourcebooks | BattleTech: The Board Game of Armored Combat
Gamemasters and players can decide which of these power brokers are real and which are paranoid fantasies spawned by the chaos and fear of the Blakist Holy War! Essential gameplay statistics, maps, and a complete campaign allow players to immerse themselves completely within these Wars of Reaving.
Yet along with the secrets revealed and the spreading fires of the Jihad, the Blakists unveiled terrible new weapons and an army the size of which the intelligence agencies of the Inner Sphere had scarcely dreamed, spawning a darker, new wave of mysteries, and whispers of shadowy cabals. With articles covering the final fateful years of the war, this book includes articles and intelligence reports from across the Inner Sphere, along with additional rules and campaign tracks for BattleTech campaigns played using the Total Warfare and A Time of War game rules.
The Wars of Reaving sourcebook details hotwpots Clans from through the end of the Jihad era and includes detailed reports, faction updates, personalities, units, and equipment that have a hand in this widespread orgy of war.
Interstellar Players 3 describes the organization and efforts of Interstellar Expeditions gotspots it continues to search within and beyond human-occupied space in the BattleTech universe.
This book also provides a snapshot of the postwar universe, laying the groundwork for future campaigns. Hofspots Master has fled to his final refuge.
Terra continues the Jihad plot book series started with Blake Ascending, bringing readers into the latter years of the war between the Word of Blake and the Inner Sphere.
Gallery A wallpaper of the cover illustration is available in the gallery.
The series of events presented in this book unfold in a rolling format, allowing readers to immerse themselves more directly into the action than ever before. But new heroes, and new alliances have been forged between interstellar nations of the Inner Sphere and the Clans, setting aside centuries of distrust and hatred to unite as never before against the common enemy. Amid the noise, stunning secrets were revealed: The Manei Domini are scattered.
This book also provides a rare, in-depth look at the Terran system itself, including the history and varied cultures who live on these most revered worlds. Now he’s using that knowledge to send a coalition of forces against one of the Blakists’ hidden five worlds: Seen from the eyes of those who fight and die in this epic struggle, this book includes articles and intelligence excerpts from across the Inner Sphere, along with additional rules and campaign tracks for both BattleTech and A Time of War: The true battle has only just begun.
Jihad Hot Spots: 3070
Gamemasters and players can decide which of these groups and discoveries may actually bear fruit, and which are the misdirections left behind by the surviving leaders of the Blakist war machine. The Blake Ascending sourcebook shakes the Classic BattleTech universe to its foundation, documenting the opening years from to As the last embers of the Word of Blake are finally extinguished across the Inner Sphere, a new nation is born—and a new era is dawning.
When the Star League self-destructs, a shadowy power behind the fanatical Word of Blake pulls the strings taut in righteous anger, launching a war to bring humanity to its knees. The BattleTech RPG games, from the unwilling allies of the Blakist war machine, to the experimental technologies that gave the Word its incredible—if costly—edge for years, to several new BattleMechs, vehicles, and combat spacecraft that debuted in the midst of this turning point in the war. Once more spanning all of human space from jijad Terra to the far-flung Clan homeworlds, the conspiracies behind the Jihad could be the key to unraveling the greatest war since the days of Amaris.
Seen from the eyes of those who fight and die in this epic struggle, this book includes articles and jhad excerpts from across the Inner Sphere, along with additional rules and campaign tracks for both BattleTech campaigns played using the BattleTech and A Time of War: